Saturday, February 25, 2006

Movement possibilities

I was going to discuss the possibilities for keeping track of the possible moves of objects. Sometimes it may be easier to do this than to refigure them from the beginning. But which involves more overhead in time, memory, and programming requirements does not appear to be clear in advance. This is something I would have to experiment with.

I also wanted to mention the possibilities, when there is more than one actor in a given time step, which one moves or acts first. In two player games, these tend to alternate. It is often possible to have more than one duration of time; with some events taking place in a short period, and others in a longer period. In a chess game, this might be Move 1 white, Move 1 black. Other variants are also possible.

At this point, there are several topics I would like to discuss, but don't have time for everything. Among the more immediate possibilitys are compound objects, movement rates, and limited life.

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